Your goal is to re-arrange the words so that the color rules are satisfied relative to the reference word.
The word position can be swapped, but the color cells are fixed in place.
The example below is what it looks like when you have solved a puzzle.
In the next sections, we'll go through each color rule and solve puzzles from shuffled word.
Tap a word to select it, then tap another word to swap them.
The colors are fixed. Two words are impostors. [?]
Welcome to Dworle, the reverse word puzzle!
Here is what a solved puzzle looks like.
The cells are colored based on the letter's position relative to the reference word.
P, L, A, N from PLANE is colored GREEN because the position of each letter matches the position from PLANT.
A and T from WATER is colored YELLOW because they exist from the reference word but the position is wrong.
W, E, R, E is black because they do not exist in the reference word.
Red herrings are words that does not fit to any slots above the reference word because it would violate the colored cell rules.
When the game starts, all the words on the screen will be shuffled. But the colored cells will remain the same.
Since the words are shuffled, the colord cell's rules is no longer true. From the green letters P, A, I, N from PAINT, only A matches from water. A from plant does exist in water but L does not. T's are colored black even though they exist in WATER. The red herrings might still be true but based on the previous checks, water might not be the reference word.
Your goal, given the shuffled words, is to identify the reference word, re-arrange the rest of the words so that the colored rules will be true, and identify the red herrings!
In Hard Mode, two extra words are included to trick you.
These impostors share letters with the reference word but are impossible to place into any of the color-coded slots without breaking the rules.
Your goal is to identify them and leave them in the Red Herrings slots at the bottom.